Timer Demo
#include <windows.h>
#include <time.h>
#include <string.h>
#include <wchar.h>
#define MY_TIMER 1
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
WCHAR str[128] = L"Starting timer...";
int WINAPI wWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPWSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
WNDCLASSW wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = L"TimerWindow";
RegisterClassW(&wc);
CreateWindowW(
L"TimerWindow",
L"Timer Demo",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100,
100,
300,
150,
NULL,
NULL,
hInstance,
NULL);
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch(msg)
{
case WM_CREATE:
SetTimer(hwnd, MY_TIMER, 1000, NULL);
break;
case WM_TIMER:
if(wParam == MY_TIMER)
{
time_t t;
struct tm *newtime;
time(&t);
newtime = localtime(&t);
wcsftime(
str,
128,
L"%A %d %B %Y %H:%M:%S",
newtime);
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOutW(
hdc,
20,
20,
str,
wcslen(str));
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
KillTimer(hwnd, MY_TIMER);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}